We've discovered something new. Just as Leon S. Kennedy was originally known as "Grant Bitman", Elza Walker was originally known as "Rachel Speyer" (レイチェル・スパイヤー), a relative of BIO1's Forest Speyer of S.T.A.R.S. Bravo Team. This is intriguing as it means that Kamiya tried to connect the two games with one character being related to an older one, and then dropping the idea prior to Sugimura writing Claire Redfield.
In this episode you can see the Itembox restored from IGAS's code; this isn't visually that much different, but it's generally more stable with the engine switch and work its way around with a few improvements, like loading a lot faster thanks to embedded compression and sensibly better sort code.
Controls:
LB/RB - Aim Pistol/Fire
RB/LB - Aim Knife/Swing
A - Run
LS - Quickturn
X - Examine
RS - Toggle flashlight
RT - Aim flashlight
LMB/RMB - Aim Pistol/Fire
RMB/LMB - Aim Knife/Swing
LShift - Run
Q - Quickturn
E - Examine
F - Toggle flashlight
Spacebar - Aim flashlight
Moving visual tools to QT5. I don't have to fight against WinAPI just to design a cool interface.
Porting of the old editor is pretty much done. QT5 is powerful indeed.
Utilisateurs parcourant ce forum: Aucun utilisateur enregistré et 1 invité